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aqqindex:

The Nymph of Amalthea, 1780s

aqqindex:

The Nymph of Amalthea, 1780s

LOOK AT THE SIZE AND CONSISTENCY OF THESE HALF-CROSS-STITCHES

http://2.bp.blogspot.com/-ABJJbxuhNFQ/Uk_Oc0748BI/AAAAAAAAF6g/LKWB8YjxHFE/s1600/Lady+Alexandra+Details+01.JPG

WILD WITH ENVY

ducksofrubber:

vasquez rocks
check out some photos here!

ducksofrubber:

vasquez rocks

check out some photos here!

running around like an angry chook lately trying to be the missing link in a thousand broken chains right now and pausing and suddenly realising

i miss being an architect

It’s one of those things where you don’t realise your own value until you step out of the sphere (and above it), and I’m dealing with trying to manage so many architects who either can’t or won’t work with any kind of care/responsibility whose fallibility causes millions of dollars worth of unnecessary expenditure of someone else’s money and I just

never ever fully understood that I was good at what I used to do.

I still don’t understand how people can poop at work.

foxghost:

warm-up sketches are never.

foxghost:

warm-up sketches are never.

sofa-kills:

up-close costume details in Game Of Thrones 

the-captains-wife:

dutchster:

worldpeaces:

can we just take a second to realize that there are 14 year olds that weren’t born in the 90’s. just fucking let that sink in.

what the fuck does he want now

image

Thats it that’s the single greatest pun on tumblr

Thoughts

I felt a hundred times more attached to Nico Hawke as a character than I do to Siri Hawke. More attached to Nico than I did to the f!Hawke rogue and m!Hawke mages.  Reasons being:

With Nico, I crafted a character before I started to play, then chose the most appropriate ‘in character’ response to every situation.  He kept surprising me with how on track his playthrough ended up being: here is a dude who is dissolute but well meaning, who keeps frittering away money like water, who complicates everything with his nonchalance until  the nonchalant front gets harder to keep up.  The discovery of friend-rivalry responses were surprises, there was no metagaming to ensure I’d get friended or rivaled in a certain way; they weren’t the driving motivation of the game.  When something happened different to my other playthroughs, I’d stop and think: oh, but of course, this makes total sense for him.

With Siri, I started out with the intent to get a certain kind of ending without knowing what sort of character would get that ending (because all aggro or all diplo won’t do it).  I hit the companion exchanges and find myself wondering how to best answer to piss off or friend to get the all alone ending.

With the blood mage Hawke, the mage Hawke, the rogue Hawke, it was the same, I started with intent to get Fenris, get everyone as a friend, or get Anders

Anyway, I’m not sure if this is some kind of comment about the difference between writers (dungeon masters!) and roleplayers, but I by far prefer Nico’s outcome in gaming.  I really need to stop trying for this whole 100% complete mentality — it only really applied to FF style games.

3leapfrogs:

gionah:

Caravaggio w/ Sean Bean

•=• •=• •=•

3leapfrogs:

gionah:

Caravaggio w/ Sean Bean

•=• •=• •=•